On Watch Dogs 2 I worked on the Tidis locations and mission content. I was the level artist for the Robot Depot and the Wrench Jr mission sections. I was responsible for interior and exteriors of structures, prop callouts, composition, and storytelling. I worked closely with Level Designers Marc-Andre Gauthier on the depot and Anthony Panecasio on Wrench Jr section on refining the layout and gameplay in each of the sections. I also supported level artist Jon Wiley on the Spiderbot mission beat and the grounds around the Tidis corporate buildings.