On Far Cry Primal I was responsible for the level art for two Izila outposts: one in the Direwolf hunt map and the other in Cave Bear hunt map. I was also responsible for the art in a number of the fighting and navigation challenge caves and some smaller areas of interest. Throughout the project I worked closely with Level Designers refining the layout and game flow. I was responsible for terrain sculpting and painting, visual storytelling, and overall composition.