I created a number of levels set in the magical dreamscape called "The Fade" in Dragon Age the Veilguard. One of which was the villain's mental maze the player is trapped in during the "Blood of Arlathan" mission. I worked on the level art and world building for the space: developing look/feel, set dressing, terrain sculpting and painting, and integrating gameplay mechanics into the environment. The other team members who worked to bring this section to life are:
Level Designer - Zack Bryan
Lighter - Gaby Soto
Writer - Sheryl Chee
Concept Artist - Christopher Scoles