I was the senior environment artist assigned to the "Blood of Arlathan" mission in Dragon Age: The Veilgaurd.  I was responsible for world building, flow and layout, integrating cinematic scenes and narrative moments into the environment, terrain sculpting and painting, macro and micro set dressing, and environmental storytelling. A lot of collaboration was needed to develop this map and I am really proud of what we created together. I had a blast working alongside team members: 
    Concepts - Christopher Scoles
    Writing - Sheryl Chee
    Level Design - Zack Bryan
    Lighting - Gaby Soto