I was the environment artist for the Grey Wardens Faction Hub located in the Hossberg Wetlands. I was responsible for the world building, foliage population, terrain sculpting and painting. The Grey Warden Hub and the village below go through several visual changes as the story in the game progresses that required additional sequential layers of dressing for macro and micro storytelling.
Concepts - Christopher Scoles.
Writing - Brianne Battye
Level Design - Jennessa Wilson and Emily Taylor and supported by Ian Fyfe and Sirada Jensen
Lighting - Ben McGrath and Christian Clark