I was the artist responsible for developing the map of “Hossberg Wetlands” in my role as a Senior Environment Artist alongside Senior Level Designer Ian Fyfe and Writer Brianne Battye. Together we developed the layout, flow, theming, and regions of this level to facilitate the many main storyline missions, side quests, exploration content, faction content, and boss fight arenas into a seamless experience.
I brought the world building from concept to final: macro and micro area theming, environmental storytelling, and terrain sculpting and painting.
Level design - Ian Fyfe.
Writing - Brianne Battye.
Lighting - McGrath and Christian Clark