Assassins Creed Unity: Saint-Germain-des-Prés

Assassins Creed Unity: Saint-Germain-des-Prés

I was responsible, along with my LA partner Ken Liao, for creating Saint-Germain-des-Prés as it looked during the French Revolution in Assassins Creed Unity in its entirety: blocking out and modelling the kit pieces, creating textures, constructing the landmark, and adding the decal pass. I was also responsible for sculpting the ornate pieces.