Far Cry Primal

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On Far Cry Primal I was responsible for the level art for two of the Izila outposts, one in the Direwolf hunt map and the other in Cave Bear hunt map. I was also responsible for the fighting and navigation challenge caves in those two maps as well as some smaller areas of interest. Throughout the project I worked closely with Level Designers refining the layout and game flow. I was responsible for terrain sculpting and painting, visual storytelling, and overall composition.

C3_Outpost_6

C3_Outpost_1

E5_Outpost_1

C3_Outpost_5

C3_Outpost_10

E5_Outpost_3

E5_Outpost_5

C3_Outpost_8

C3_Nav_Cave_1

E5_Fight_Cave_1

E5_NavCaves_2

C3_Outpost_4