Assassins Creed: Unity

 

St. Germain des Pres

Level artist Ken Liao and I modeled the kit pieces, created the textures, constructed the landmark, and added the decal pass. I was also responsible for the sculpting of the ornate pieces.

 

 

 

 

Romanesque Churches

I reused kit pieces and textures I created for St Germain, and created new ones where needed to build the Romanesque churches.

Pantheon

The blockout was done by Richard Bharata. Art for the front, back, and walls done was by myself; art for the roof and dome was done by Gary Yeung.

Textures for the brick walls and wreaths were created by myself, textures for the dome were done by Gary. The rest are reused. I also did prop placements for the front of the Pantheon and the scaffolding sections surrounding the landmark.

 

The Bell Tower

I was responsible for the model and climbing design of the tower, and the model, sculpt, and textures for the bell. All the textures for the tower itself are reused.

Sorbonne

The blockout was done by Richard Bharata. Gary Yeung and myself were responsible for polish and unique kit pieces for the landmark.

Quatre Nations

The blockout was done by Richard Bharata. Gary Yeung and myself were responsible for polish and unique kit pieces for the landmark. Gary was responsible for the walls and front, I was responsible for the roof and domes.

 

 Palais Bourbon

The blockout was done by Richard Bharata. Gary Yeung and myself were responsible for polish and unique kit pieces for the landmark. Gary  was responsible for the entrance leading into the inner court and the court itself. I was responsible for the roof and entrance facing the river.

The Belle Epoque Time Rift

I worked with a small team early in production to create Belle Epoque Paris. We worked on props, street dressing, and unique store fronts. My main contribution is the hotel on the corner was well as some smaller props.