Splinter Cell: Blacklist

Detention

I spent most of the project on the “Detention” mission. Along with two other artists, Ken Liao and Richard Braithwaite, I was responsible for modelling and texturing props, level art, and populating the level from design blockout to final.

American Blood

I worked on the final area of the American Blood level, taking the section for level blockout to final.

Props

I was responsible for a number of props used throughout the game. Here are a few:

  • Blacklist Props – Engineer Drone Case
  • Blacklist Props – Binocular
  • Blacklist Props – Restraining Chair
  • Blacklist Props – Book Cart
  • Blacklist Props – Shower Room
  • Blacklist Props – Food Cart
  • Blacklist Props – Dining Tent
  • Blacklist Props –
  • Blacklist Props – Security Post

Official game site

 May 2014