Splinter Cell: Blacklist

Detention

I spent most of the project on the “Detention” mission. Along with two other artists, Ken Liao and Richard Braithwaite, I was responsible for modelling and texturing props, level art, and populating the level from design blockout to final.

American Blood

I worked on the final area of the American Blood level, taking the section for level blockout to final.

Props

I was responsible for a number of props used throughout the game. Here are a few:

 May 2014